1 Loot To Forge Dungeon Stages

Stage data checked 2026-09-23 · community-observed

The dungeon is a linear hallway of numbered stages, each with tougher enemies and better ore than the last. The route that works is not the deepest stage you can reach — it is the deepest one you can finish without dying.

Verify before you commit. Stage numbers, enemy names and the Stage 8 boss are dated community observations from September 2026 runs. Stage requirements scale with updates, so confirm the live requirement in-game before committing a run.

Stage by stage

Stage 2–4

Enemies: Goblins, Armored Goblins

Warm-up rooms. Drops cover Upgrades, not real crafts.

Confidence: Cross-source

Stage 5–6

Enemies: Desert Zombies

First desert rooms — Amethyst, Nova Ore and Sunfire Ore start dropping here.

Confidence: Cross-source

Stage 7

Enemies: Jackal Zombies

The early-game farm target: Emerald, Mystic Crystal, Gold, Sapphire, Obsidian and Fire Crystal all appear on this stage.

Confidence: Cross-source

Stage 8

Enemies: Pharaoh Zombies, Desert Reaper

The first wall. The Desert Reaper is reported at roughly 500 million HP.

Confidence: Community

Which stage should you farm?

Stage 7 is the answer for most of the early and mid game. Jackal Zombies there drop the widest ore spread in the game — Emerald, Mystic Crystal, Gold, Sapphire, Obsidian and Fire Crystal — which means one stage covers most of what a decent weapon recipe needs.

Stage 8 is a wall, not a farm: Pharaoh Zombies hit considerably harder, and the stage is anchored by the Desert Reaper at a reported ~500 million HP. Treat it as a checkpoint. Farm Stage 7 until your backpack is maxed, forge and enchant off that ore, hold the highest training multiplier you can, and bank a Rebirth before you try the Reaper seriously.

Farming loop that wastes the least time: train in your best zone → run the deepest stage you clear cleanly → stop before the bag overflows → check the Forge preview → craft or sell → repeat. See thefull farming route guide.

The four-hit rule

A practical benchmark rather than a formula: if your attacks consistently fail to kill an enemy in four hits, the next stage is beyond your current Power. Retreat, train, or forge something better — do not gamble an entire run on a fight you cannot finish.

This matters more than it sounds, because the Power gap between adjacent stages is large. Walking out with a full bag of mid-stage ore beats dying near the boss with nothing, every time. Therun planner shows what a lost run costs you in trips.

Rebirth timing

Rebirth resets your accumulated Power and grants a permanent multiplier in return. Forged weapons, armor and storage upgrades stay.

Rebirth when training gains flatten out and the next stage still kills you. Resetting too early wastes Power; resetting too late wastes hours that a multiplier would have covered.

Before you reset

More detail — including how Power training zones feed into the timing — is in thePower and Rebirth guide.