1 Loot To Forge Calculator

Tool reviewed 2026-09-23 · works offline, no login

The game hides two numbers you actually plan around: how long a Power target takes, and how many dungeon runs a craft costs you. Both planners below answer one of those from your own live figures — no invented gates, and nothing leaves your browser.

Power planner — time to a Power target

Enter your current Power, the target the game is showing you, and how you train. The planner returns the time to target and ranks the levers that would cut it, so you can see whether a zone change or a click upgrade is worth more.

Zone multipliers are community-observed — see sources.

Time to target

Progress to target
Power per second
Power remaining
Power per hour
Power per day (continuous)

Which lever saves the most time

  • Enter your figures to see ranked options.

Training zoneReported multiplierPower/sec at your settingsGain vs now

Ore run planner — how many dungeon runs a craft costs

A weapon costs ore, and a run hands you only what your backpack holds. Enter the recipe cost and your real per-run haul to see how many trips stand between you and the craft — and what raising capacity would save.

Runs remaining

Ore still needed
Useful ore per run
Time if you start now
Bag wasted on junk each run
Runs if the bag were full of useful ore

What that means

  • Enter your figures to see the trade-off.

How the maths works

Power planner:

power per second = clicks per second × zone multiplier × power per click × rebirth multiplier
time to target   = (target − current) ÷ power per second

Ore run planner:

runs remaining = ceil((ore needed − ore on hand) ÷ useful ore per run)
time           = runs remaining × minutes per run

Both are deliberately simple, because the game's own numbers are not published. The zone multipliers are community-observed approximations; everything else in the planners comes from what you type. That keeps the output honest: it is arithmetic on your real figures rather than a fabricated stat table.

What this calculator cannot tell you

Where those gaps matter to a decision — which stage to farm, what to keep, what to sell — theore list, dungeon stages and tier list pages cover them with labelled confidence instead of invented precision.

Frequently asked questions

How long does it take to reach a Power target in +1 Loot To Forge?

Time = (target Power − current Power) ÷ Power per second. Power per second is your training clicks per second multiplied by the multiplier of the zone you stand in, so the fastest fix is usually moving to a higher zone rather than clicking harder.

Which training zone should I use?

The highest one you can reach. Community-observed multipliers run roughly x2 in the first tier, x8 in the second, x15 in the third and x100 in the fourth, so a single zone change can be worth more than several upgrades.

How many dungeon runs do I need for a weapon?

Divide the ore your recipe needs by the ore you actually carry out per run — which is your backpack capacity minus whatever junk fills it first. Raising Max Ore Count is the cheapest way to cut that number.

Does this calculator know the real Power gates for each stage?

No, and no site does: the developer has not published Power requirements per stage. Enter the target from your own game — the number the stage or upgrade screen shows you — and the planner stays accurate.

Is my data uploaded anywhere?

No. Both planners run entirely in your browser. Nothing you type is sent to a server, and sharing a result only works through the link you copy out yourself.